
A racing game where the track switches into another world mid-race.
PairPlayers
A co-op tag does not make a good evening together. We sort by what matters to a duo: does one copy do it, can you play the whole campaign together, and does it still work when one of you is far better?

A racing game where the track switches into another world mid-race.

Fourteen professions on an island you build up, plus a trip to a past age you build up as well.

You build the course you then have to run yourselves — and the other one is building too.

Two paper figures snip each other into whatever shape the puzzle happens to need.

Four knights punch their way across the kingdom to rescue princesses. That is all the plot anybody needs.

A Marvel beat ’em up in pixel art where each of you runs two heroes and swaps between them.

Shrunk to the size of an ant in your own back garden: the sprinkler is now a natural disaster.

Two robots, two portal guns, one test chamber after another — and a computer doing its level best to turn you against each other.

Kitchen chaos against the clock — a classic among relationship tests.

Two siblings search for their missing friends, and the camera never lets you more than a step apart.

Three heroes — a wizard, a thief and a knight — and puzzle after puzzle that gets easier with two.

The war over ancient Hyrule, for two on a split screen — with half a controller each.

A shooter with role-playing gear for people who enjoy comparing weapons.

A boat that carries the departed to the afterlife, and a cat helping out.

A hand-drawn cartoon from 1935 — and it wants you dead.

A train sets off, the track is not built yet, and it will not wait.

A tiny blocky platformer that gets past not one single level without you two talking.

Crashed on an alien planet, against ever more monsters — and a little more absurd with every pickup.

Separated inside a snowbound castle, connected only by a radio — and each of you sees something different.

Two yarn figures, joined by a single thread, climb together through a warmly lit world.

American football from EA — for two on the same television, against each other or on one team.

Tennis with special shots, four on one console — and as a doubles team together rather than against each other.

Carry furniture out of flats as a pair, as fast as possible and with as little regard for the windows as you can manage.

Make a Viking world habitable as a pair: fell trees, raise a hall, put out to sea.