
The classic for two in front of one television — and one of the few racers where beginners cannot fall off the track at all.
Find. Play. Connect.
A co-op tag does not make a good evening together. We sort by what matters to a duo: does one copy do it, can you play the whole campaign together, and does it still work when one of you is far better?

Editor’s pick
In the second seat here sits Cappy, the hat — and it is the friendliest invitation Nintendo has ever built. Cappy flies, throws himself at enemies and picks up coins, but cannot die and cannot get in anyone's way. Someone who has never held a controller has something to do after two minutes. The rest is a game that has been the benchmark since 2017, in which Mario turns into a dinosaur, a bolt of lightning and a coffin because he feels like it. One small thing counts for a couple: half a Joy-Con pair is enough per person, so you do not need to buy a second controller.
One copy (local)
The highest PairScores in our database.

The classic for two in front of one television — and one of the few racers where beginners cannot fall off the track at all.

A two-dimensional Mario in which a flower rewrites the rules of the level mid-jump.

Donkey Kong digs his way through a world of destructible rock, with Pauline sitting on his shoulder, singing.

Two writers are trapped inside their own stories and can only get out together.

A hand-painted platformer where missing a jump costs nothing but a second.
Whether you buy once or twice often matters more than any review score. We separate couch co-op, friend passes, Remote Play and "everyone needs their own".
Plenty of games carry a co-op tag but mean a side mode, not the campaign. That is where most shared evenings fall apart.
If one of you has played for twenty years and the other last touched Wii Sports, half of all co-op games are out. We tell you which ones.
Some couples want the Overcooked stress, others want to potter about side by side. Both are valid — we label it rather than judge it.