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Sonic Racing: CrossWorlds – Cover

Sports & Racing · 2025 · Sonic Team · local · online

Sonic Racing: CrossWorlds

A racing game where the track switches into another world mid-race.

86PairScore
Perfect for two
Image 1 of 6
Sonic Racing: CrossWorlds – Spielszene 1

What it is about

Races run over three laps, but only the first and the last take place on the same track. After the second lap a ring opens, and behind it lies another world: sometimes underwater, sometimes in the air, sometimes on rails.

Which ring opens depends on who is in front. The vehicles change shape and handling as they go, and anyone set up for asphalt has to rethink in water. There is also a card system that lets you assemble abilities before the race.

Up to four people race on a split screen, twelve over the net. The game runs on both Switch generations, on PlayStation 4 and 5, on Xbox One and Series, and on PC.

Our verdict for couples

After two laps you pass through a ring, and the third lap takes place somewhere else: underwater, in the air, on a rollercoaster. It sounds like an idea invented for the trailer, and it is in fact the reason no two races feel alike. The driving is sharper than Mario Kart, drifting is effectively mandatory, and missing a corner is not easily recovered. On the same television everything the game has is open to you. Online there is a restriction the store page does not mention: you cannot run a full Grand Prix together there, only single races.

Pros

  • Everything is open on the split screen
  • The world switches keep the tracks varied
  • Runs on every console of the last two generations

Cons

  • Drifting is mandatory even if you would rather drive cleanly
  • You cannot run a Grand Prix together online
  • After a good thirteen hours you have seen the cups

Suitable from

Casual–Hobby

Conflict potential
Spirited
Cosiness
Mixed
When you can stop
After 15 minutes
How long it lasts
5–15 hours

What other co-op fans say

Over ninety percent approve, and the praise is the same everywhere: speed, and the chaos on the track. The world switches after the second lap are considered the idea that makes races distinguishable from one another. On the driving itself the comparison with Mario Kart comes out unfavourably, because a missed line is harder to recover here. For two households there is a solid objection on the table. Remote Play Together is missing, and there is no shared Grand Prix over the net.

  • “What works is the real sense of speed and chaotic nature of the action.”
  • “Controls feel great and the game feels fast.”
  • “Can't join a grand prix with other players or friends, only single races in multiplayer.”

Summarised by machine from 60 Steam reviews, not written by our editors. The quotes appear verbatim in those reviews.

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