
Puzzle · 2026 · Tarsier Studios · local · online
Reanimal
Two siblings search for their missing friends, and the camera never lets you more than a step apart.
What it is about
A brother and a sister look for their missing friends — on an island full of animals that used to be something else.
By the people who made Little Nightmares 1 and 2, and this time built for two from the start. The camera deliberately stays on the pair of you.
Our verdict for couples
The Friend’s Pass makes the maths simple: one of you buys, both of you play, and that holds over distance too. If you knew Little Nightmares and wished back then for a second character, this is exactly that, along with the atmosphere the studio is known for. It is just that the co-op is built more sparingly than it looks: mostly one of you gives the other a leg up, and each of you would solve the puzzles the same way alone. On top of that comes a structure that repeats — new area, new monster, hide or run. The areas are also dark enough that you sometimes stand in front of a wall with no idea. For six or seven evenings as a pair that is still enough, because none of it bores you; it just never surprises you either.
Pros
- One copy covers you both, over distance too
- Told for two from the start, not extended after the fact
- The camera holds you together and makes the closeness felt
- Short enough to finish across a few evenings
Cons
- The co-op mostly stays at giving each other a leg up — genuinely shared puzzles are rare
- New area, new monster, hide or run: the structure repeats itself
- Some sections are so dark you lose track of where to go
- Demands strikingly much computing power for how it looks
Suitable from
Casual–Hobby
- Conflict potential
- Spirited
- Cosiness
- Tense
- When you can stop
- After 30–45 minutes
- How long it lasts
- 5–15 hours
What other co-op fans say
Eighty percent approval across nearly ten thousand reviews, and the reasons diverge widely. Those who played it as a pair write almost without exception that this is what makes the difference — the atmosphere and the shared picture come up again and again, and strikingly often the Friend’s Pass, without which some would not have bought it. The recurring objection is not the game but its thrift: too short for the price, and co-op that barely goes beyond giving each other a leg up. For many the computing load comes on top.
- “Honestly, I’m glad I played it with a friend because it makes the experience so much better.”
- “It also has the co-op that I had wanted since Little Nightmares 2 came out, since it had 2 characters instead of just 1.”
- “Incredibly cool game that sets itself apart from Little Nightmares in its vibe, the price of the game though is a genuine downside since I never would have even played the game had it not been the for Friend’s Pass.”
- “beyond boosting your co-op partner up a few ledges, there’s very little actual cooperation to be had”
Summarised by machine from 60 Steam reviews, not written by our editors. The quotes appear verbatim in those reviews.
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