
The war over ancient Hyrule, for two on a split screen — with half a controller each.
PairPlayers
A co-op tag does not make a good evening together. We sort by what matters to a duo: does one copy do it, can you play the whole campaign together, and does it still work when one of you is far better?

The war over ancient Hyrule, for two on a split screen — with half a controller each.

A shooter with role-playing gear for people who enjoy comparing weapons.

A shooter with bazillions of guns — and each of you finds your own.

A boat that carries the departed to the afterlife, and a cat helping out.

A hand-drawn cartoon from 1935 — and it wants you dead.

Four people, narrow alleys and more rat-men than fit on the screen.

A farming game on a tropical island that also has you rebuilding a coral reef.

Four soldiers spread democracy, and the biggest threat is your own airstrike.

A train sets off, the track is not built yet, and it will not wait.

A tiny blocky platformer that gets past not one single level without you two talking.

Crashed on an alien planet, against ever more monsters — and a little more absurd with every pickup.

Separated inside a snowbound castle, connected only by a radio — and each of you sees something different.

Two yarn figures, joined by a single thread, climb together through a warmly lit world.

American football from EA — for two on the same television, against each other or on one team.

Tennis with special shots, four on one console — and as a doubles team together rather than against each other.

Carry furniture out of flats as a pair, as fast as possible and with as little regard for the windows as you can manage.

Make a Viking world habitable as a pair: fell trees, raise a hall, put out to sea.

A climbing game where the two of you share one character — an arm each.

Two people ran away together and now live on an abandoned planet off whatever they find there.

One of you is inside the building, the other at a terminal, and you see completely different things.

Scott against seven evil exes, in pixel art and for four on one screen.

A submarine under the ice of a Jovian moon, and nobody can man every station at once.

A dark house, a ghost, and instruments that tell you only half of it.

Retrieve valuables from dark houses without dropping them — and without being retrieved yourself.