
Building & Simulation · 2025 · semiwork · online
R.E.P.O.
Retrieve valuables from dark houses without dropping them — and without being retrieved yourself.
What it is about
You work for an entity that wants valuables collected, and get sent into houses with something living in them. Each contract has a quota: so much value has to reach the exit, or that is the end of it.
Everything in the game has weight and a centre of gravity. A vase topples, a piano cannot be moved alone, and anything that hits a door frame breaks — along with its value. So things get carried, lifted and shoved, usually with two people on one object.
On top of that comes voice chat whose volume depends on distance: the further away you are, the quieter you get. You play with two to six people, online only.
Our verdict for couples
The whole joke sits in the physics: every object has weight and a centre of gravity, and the expensive things are so unwieldy that one person alone cannot get them through a door. So you carry them together, coordinate over voice chat and still regularly destroy a vase on the door frame — funny every time, because every time it was clearly somebody's fault. That the voice chat fades the further apart you are supplies the second half of the fun: you hear the other one calling for help and cannot quite tell from where. For a few euros that makes a very good evening. Two things need saying: it repeats sooner than it feels like it does, and it is not finished.
Pros
- Unwieldy objects can only be carried by two
- Voice chat fades the further apart you are
- A contract takes twenty minutes
Cons
- No local co-op
- Disconnects cost you the whole contract
- Still in early access, and it repeats
Suitable from
Casual–Hobby
- Conflict potential
- Spirited
- Cosiness
- Draining
- When you can stop
- After 15 minutes
- How long it lasts
- No ending
What other co-op fans say
The tone is unmistakable: there is laughter, and it is at your own clumsiness. The same sequence gets described again and again — you carry something expensive, it goes wrong, somebody screams, and voice chat transmits it in full. At the same time it is noted strikingly often that it starts repeating after a few hours. The concrete objection is technical: the host dropping out regularly costs you the whole contract.
- “a very good game to play with friends, very stress inducing and overall a good time”
- “Ridiculously fun, surprisingly tense. Best with friends but fun enough alone, too. Glad I'm finally checking it out, this game is worth it.”
- “I play with 4 friends.no matter who hosts the game there is a 30% chance the host gets disconnected and we lose 20 mins of progress. The host doesnt lose connection to anything else just repo”
Summarised by machine from 60 Steam reviews, not written by our editors. The quotes appear verbatim in those reviews.
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