
NBA 2K27 unreviewed
Rating to comeBasketball from 2K, this time with a career mode for two — which only runs online, though.
PairPlayers
A co-op tag does not make a good evening together. We sort by what matters to a duo: does one copy do it, can you play the whole campaign together, and does it still work when one of you is far better?
Only just out. The co-op details are settled and sourced; the PairScore is still missing — that needs reviews.

Basketball from 2K, this time with a career mode for two — which only runs online, though.

A world of cubes that belongs to you both and where nothing gets lost.

One of you sits in front of the bomb, the other holds the manual — and neither may see what the other sees.

A turn-based role-playing game where the scenery is deadlier than any weapon — and where you are allowed to double-cross each other.

Blast away dirt until none is left — now for two on a split screen as well.

A spaceship with more stations than two people can crew at once.

Escape rooms for the living room: pull out drawers, smash pots, find the way out.

Build a farm together. Losing is not provided for; neither is stopping.

A squad of tiny plant creatures clears out a garden, and the sun is going down.

Fourteen professions on an island you build up, plus a trip to a past age you build up as well.

Shrunk to the size of an ant in your own back garden: the sprinkler is now a natural disaster.

Kitchen chaos against the clock — a classic among relationship tests.

On a raft in the middle of the ocean, hook floating debris, build a floating home from it and stay clear of the shark.

A boat that carries the departed to the afterlife, and a cat helping out.

A farming game on a tropical island that also has you rebuilding a coral reef.

Four soldiers spread democracy, and the biggest threat is your own airstrike.

A train sets off, the track is not built yet, and it will not wait.

American football from EA — for two on the same television, against each other or on one team.

Carry furniture out of flats as a pair, as fast as possible and with as little regard for the windows as you can manage.

Make a Viking world habitable as a pair: fell trees, raise a hall, put out to sea.

One of you is inside the building, the other at a terminal, and you see completely different things.

A submarine under the ice of a Jovian moon, and nobody can man every station at once.

A dark house, a ghost, and instruments that tell you only half of it.

Retrieve valuables from dark houses without dropping them — and without being retrieved yourself.

Two wobbly rubber figures solve puzzles in dreamlike landscapes — though the falling off takes up the larger share.