
Fourteen professions on an island you build up, plus a trip to a past age you build up as well.
PairPlayers
A co-op tag does not make a good evening together. We sort by what matters to a duo: does one copy do it, can you play the whole campaign together, and does it still work when one of you is far better?

Fourteen professions on an island you build up, plus a trip to a past age you build up as well.

You build the course you then have to run yourselves — and the other one is building too.

Four knights punch their way across the kingdom to rescue princesses. That is all the plot anybody needs.

A Marvel beat ’em up in pixel art where each of you runs two heroes and swaps between them.

A knitted doll jumps through a world of fabric, buttons and zips.

A school for escape artists, and every exam is a room with a clock.

Shrunk to the size of an ant in your own back garden: the sprinkler is now a natural disaster.

Two robots, two portal guns, one test chamber after another — and a computer doing its level best to turn you against each other.

Kitchen chaos against the clock — a classic among relationship tests.

Two siblings search for their missing friends, and the camera never lets you more than a step apart.

Three heroes — a wizard, a thief and a knight — and puzzle after puzzle that gets easier with two.

On a raft in the middle of the ocean, hook floating debris, build a floating home from it and stay clear of the shark.

Two convicts break out. Nobody gets over that wall alone — the two of you included.

A shooter with role-playing gear for people who enjoy comparing weapons.

A shooter with bazillions of guns — and each of you finds your own.

A boat that carries the departed to the afterlife, and a cat helping out.

A hand-drawn cartoon from 1935 — and it wants you dead.

Four people, narrow alleys and more rat-men than fit on the screen.

A farming game on a tropical island that also has you rebuilding a coral reef.

Four soldiers spread democracy, and the biggest threat is your own airstrike.

A train sets off, the track is not built yet, and it will not wait.

A tiny blocky platformer that gets past not one single level without you two talking.

Crashed on an alien planet, against ever more monsters — and a little more absurd with every pickup.

Separated inside a snowbound castle, connected only by a radio — and each of you sees something different.