
Two yarn figures, joined by a single thread, climb together through a warmly lit world.
PairPlayers
A co-op tag does not make a good evening together. We sort by what matters to a duo: does one copy do it, can you play the whole campaign together, and does it still work when one of you is far better?

Two yarn figures, joined by a single thread, climb together through a warmly lit world.

American football from EA — for two on the same television, against each other or on one team.

Carry furniture out of flats as a pair, as fast as possible and with as little regard for the windows as you can manage.

Make a Viking world habitable as a pair: fell trees, raise a hall, put out to sea.

A climbing game where the two of you share one character — an arm each.

Two people ran away together and now live on an abandoned planet off whatever they find there.

One of you is inside the building, the other at a terminal, and you see completely different things.

Scott against seven evil exes, in pixel art and for four on one screen.

A submarine under the ice of a Jovian moon, and nobody can man every station at once.

A dark house, a ghost, and instruments that tell you only half of it.

Retrieve valuables from dark houses without dropping them — and without being retrieved yourself.

Two wobbly rubber figures solve puzzles in dreamlike landscapes — though the falling off takes up the larger share.

Dig out a two-dimensional world, build it up, and clear its bosses one at a time.

An arcade shooter with 1988 standards — for two on one screen, and unforgiving.

Catch creatures, build a base, run a factory — and the creatures work in the factory.

Survive the next winter together. Nothing is explained, dying is frequent.

Two people, one chain, one tower upwards. Whoever falls takes the other one with them.

Underpaid salvage crews collect scrap on abandoned moons, trying not to get eaten.

Australian rules football in the style of NBA Jam — for two on the same television.

Sail a sloop as a pair, read maps, dig up chests and get back to port in one piece.

A Middle-earth role-playing game for three that finally gets a split screen on PC.

An arcade racer that turns the right stick into a drift angle — and asks for real practice in return.