
A role-playing game the size of a house move — and the two of you may carry all of it.
PairPlayers
A co-op tag does not make a good evening together. We sort by what matters to a duo: does one copy do it, can you play the whole campaign together, and does it still work when one of you is far better?

A role-playing game the size of a house move — and the two of you may carry all of it.

A turn-based role-playing game where the scenery is deadlier than any weapon — and where you are allowed to double-cross each other.

An action role-playing game in a grim world where two people can set out from one television.

Build a farm together. Losing is not provided for; neither is stopping.

Hunt large monsters, carve them up and build the gear for the next hunt from the parts.

A beat ’em up with randomised runs from the Streets of Rage 4 people — and considerably easier as a pair than alone.

Fourteen professions on an island you build up, plus a trip to a past age you build up as well.

Four knights punch their way across the kingdom to rescue princesses. That is all the plot anybody needs.

Shrunk to the size of an ant in your own back garden: the sprinkler is now a natural disaster.

A shooter with role-playing gear for people who enjoy comparing weapons.

A shooter with bazillions of guns — and each of you finds your own.

Four people, narrow alleys and more rat-men than fit on the screen.

A farming game on a tropical island that also has you rebuilding a coral reef.

Make a Viking world habitable as a pair: fell trees, raise a hall, put out to sea.

Two people ran away together and now live on an abandoned planet off whatever they find there.

Dig out a two-dimensional world, build it up, and clear its bosses one at a time.

Catch creatures, build a base, run a factory — and the creatures work in the factory.

Survive the next winter together. Nothing is explained, dying is frequent.

A Middle-earth role-playing game for three that finally gets a split screen on PC.