
Marsupilami 2: Salsa Palombia unreviewed
Rating to comeA jungle platformer after the comic — for two on one screen.
PairPlayers
A co-op tag does not make a good evening together. We sort by what matters to a duo: does one copy do it, can you play the whole campaign together, and does it still work when one of you is far better?
Only just out. The co-op details are settled and sourced; the PairScore is still missing — that needs reviews.

A jungle platformer after the comic — for two on one screen.

A race on one screen — fall behind and you are out.

A pixel action game in eighties style — for two on one screen.

Up to four people jointly steer a cardboard robot — on one screen.

Mario travels the world with a hat that takes over other bodies.

A two-dimensional Mario in which a flower rewrites the rules of the level mid-jump.

Donkey Kong digs his way through a world of destructible rock, with Pauline sitting on his shoulder, singing.

Two writers are trapped inside their own stories and can only get out together.

A hand-painted platformer where missing a jump costs nothing but a second.

Four characters on one screen, and at the end of every level exactly one gets the crown.

Two parents on the brink of divorce wake up as rag dolls. Neither of them gets back into their own body alone.

Four archers, one arena, and whoever gets hit pops.

A pink ball vacuums up an abandoned world, with somebody alongside carrying a spear.

You build the course you then have to run yourselves — and the other one is building too.

Two paper figures snip each other into whatever shape the puzzle happens to need.

A knitted doll jumps through a world of fabric, buttons and zips.

Three heroes — a wizard, a thief and a knight — and puzzle after puzzle that gets easier with two.

A hand-drawn cartoon from 1935 — and it wants you dead.

A tiny blocky platformer that gets past not one single level without you two talking.

Two yarn figures, joined by a single thread, climb together through a warmly lit world.

A climbing game where the two of you share one character — an arm each.

Two wobbly rubber figures solve puzzles in dreamlike landscapes — though the falling off takes up the larger share.

Dig out a two-dimensional world, build it up, and clear its bosses one at a time.

Two people, one chain, one tower upwards. Whoever falls takes the other one with them.