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When one of you never plays

The usual advice is: pick something easy. It is wrong, and wrong from both directions. What actually helps are four design patterns — and a list of what does not.

25 August 2026

Wenn einer von euch nie spielt
This image was generated with AI.

In most couples one person plays more than the other. That is the norm, not the exception — and yet nearly every recommendation list for two is written as though two equally practised people were sitting there.

The usual advice is then: pick something easy. That advice is wrong, and wrong from both directions. For the less practised person an easy game is not automatically accessible — even a gentle platformer demands jumping at the right moment. And for the practised one it is boring, which ends the evening just as reliably.

What actually works is something else: games that make the two roles differently hard. Not both easier, but each one fitting. There are four patterns for that, and we counted them one by one across the games here.

A role nobody can fail at

The simplest solution is also the best: the game gives the second person a character who can do less — and who therefore cannot do anything wrong.

In Super Mario Bros. Wonder that character is Yoshi, and he takes no damage at all. Someone who has never held a controller gets through the same levels as someone who has played Mario for thirty years. In Kirby and the Forgotten Land it is Bandana Waddle Dee: he copies no abilities but carries a spear that deals with anything in the way. And Spiritfarer takes it furthest — there the second person plays a cat who walks along, harvests and hugs, but operates no workbench.

That sounds like half a co-op, and anyone expecting two equal roles will be disappointed. Anyone who knows what they are getting, though, gets exactly the right thing: an evening where one pulls the strings and the other talks it through, picks things up and never loses to a control scheme.

Two checkboxes instead of an argument

Mario Kart 8 Deluxe has two settings hardly anybody mentions: smart steering and auto-accelerate. With both, a kart can neither fall off the track nor come to a stop. Someone who has never raced joins the same event — and is not left hopeless, because the strongest items sit deliberately at the back.

The same principle, built differently: in Super Mario 3D World the characters differ enough that the choice matters. Peach floats a little further after every jump, making her the character for anyone who has never jumped. Luigi slides and punishes overconfidence.

Each at their own level

Some games solve it by treating the two of you differently without it showing.

Borderlands 3 is the clearest example: by default each of you gets your own loot and your own difficulty. That removes the usual argument over who takes the good rifle — and equally the problem of the more practised one racing ahead until the other cannot hit anything. You can play very different amounts over two weeks and still carry on together on Friday.

Deep Rock Galactic does it openly: five difficulty levels, freely chosen before every mission. That sounds like a small thing, but it is the difference between an agreement and one person dragging the other along.

Where there is nothing to aim

The underestimated hurdle is not difficulty but controls. Someone who never plays rarely founders on the puzzle and almost always on walking and turning the camera at the same time.

That is why games without aiming often work better than easy action games. In Phasmophobia all the skill is knowledge about ghosts — nothing is ever shot. Escape Simulator has no clock, no failing and nothing that asks for reflexes. And everyone understands Snipperclips after two minutes, because the whole game consists of cutting each other into shape.

Stardew Valley belongs here for a different reason: there is no point where anyone waits and none where anyone fails. You wake up on the same farm and immediately head in different directions.

And where it does not work

The other list belongs here too.

Cuphead is superb for two — but only if you both enjoy practising the same spot twenty times. If only one of you does, the other sits beside them twenty times. Barotrauma simply wants more than two people: a submarine has more stations than two humans can man.

And wherever a first-person shooter is required, no slider helps with aiming by mouse and keyboard. Left 4 Dead 2 is a very good game and still the wrong way in.

What it comes down to

In the end the question is not how hard a game is, but whether it lets two different people in by two different doors. Where it does, the gap in practice stops mattering — and that is the whole difference between a shared evening and one where somebody watches.

This text was drafted with AI assistance and editorially reviewed.

The games in this piece

Super Mario Bros. Wonder – Cover

A two-dimensional Mario in which a flower rewrites the rules of the level mid-jump.

local2–4online2–4Co-op scopeFull campaignSuitable fromCasualReleased20 Oct 2023
Kirby and the Forgotten Land – Cover

A pink ball vacuums up an abandoned world, with somebody alongside carrying a spear.

local2Co-op scopeFull campaignSuitable fromCasualReleased25 Mar 2022
Spiritfarer – Cover

A boat that carries the departed to the afterlife, and a cat helping out.

local2Co-op scopeMost of the gameSuitable fromCasualReleased18 Aug 2020
Mario Kart 8 Deluxe – Cover

The classic for two in front of one television — and one of the few racers where beginners cannot fall off the track at all.

local2–4online2–12Co-op scopeFull campaignSuitable fromCasualReleased28 Apr 2017
Super Mario 3D World + Bowser's Fury – Cover

Four characters on one screen, and at the end of every level exactly one gets the crown.

local2–4online2–4Co-op scopeFull campaignSuitable fromCasualReleased12 Feb 2021
Borderlands 3 – Cover

A shooter with bazillions of guns — and each of you finds your own.

local2–4online2–4Co-op scopeFull campaignSuitable fromHobbyReleased13 Sept 2019
Deep Rock Galactic – Cover

Down into dark caves as dwarves: dig, shoot, drink beer, get out again.

online2–4Co-op scopeFull campaignSuitable fromHobbyReleased13 May 2020
Phasmophobia – Cover

A dark house, a ghost, and instruments that tell you only half of it.

online2–4Co-op scopeFull campaignSuitable fromCasualReleased18 Sept 2020
Escape Simulator – Cover

Escape rooms for the living room: pull out drawers, smash pots, find the way out.

online2–10Co-op scopeFull campaignSuitable fromCasualReleased19 Oct 2021
Snipperclips – Cover

Two paper figures snip each other into whatever shape the puzzle happens to need.

local2–4Co-op scopeFull campaignSuitable fromCasualReleased3 Mar 2017
Stardew Valley – Cover

Build a farm together. Losing is not provided for; neither is stopping.

local2–4online2–8Co-op scopeShared world (async)Suitable fromCasualReleased26 Feb 2016
Cuphead – Cover

A hand-drawn cartoon from 1935 — and it wants you dead.

local2Co-op scopeFull campaignSuitable fromGamerReleased29 Sept 2017
Barotrauma – Cover

A submarine under the ice of a Jovian moon, and nobody can man every station at once.

online2–16Co-op scopeFull campaignSuitable fromGamerReleased13 Mar 2023
Left 4 Dead 2 – Cover

Four survivors, five campaigns and a director that strikes somewhere new every time.

online2–4Co-op scopeFull campaignSuitable fromHobbyReleased17 Nov 2009